v0.3.0 — floating threat-circle overlay (chat-bubble style)
A 140dp draggable bubble shows the same map / tier scrim / user dot / ALPR dots that the in-app circle does, on top of any other app, while scanning is on. Tap = brings the host app forward; drag = repositions. - Manifest: add SYSTEM_ALERT_WINDOW (special-access — granted via system Settings page, not the runtime prompt). - Settings: add overlayEnabled flag (default off) + a "Display over other apps" section in SettingsScreen. Flipping the toggle to on fires Settings.ACTION_MANAGE_OVERLAY_PERMISSION so the user can grant via the system page; if they deny or revoke, the OverlayMgr re-checks canDrawOverlays() at every show() call and silently no-ops, no crash. - New OverlayManager: owns the WindowManager view at TYPE_APPLICATION_OVERLAY with FLAG_NOT_FOCUSABLE | FLAG_NOT_TOUCH_MODAL so touches outside the bubble pass through and the bubble never steals IME focus. Custom OverlayOwner implementing LifecycleOwner + SavedStateRegistryOwner since LifecycleService doesn't satisfy SSR (Compose's ComposeView requires both via the view tree). - Drag/tap handler at the View layer: rawX/rawY math for the drag, TAP_SLOP_PX guard to discriminate tap from drag, tap launches MainActivity (FLAG_ACTIVITY_NEW_TASK | SINGLE_TOP). - New OverlayBubble composable: smaller (140dp) self-contained version of the in-app threat circle that pulls running/threat/location/ mapPoints/proximity from the same companion StateFlows. Shared dot-drawable helper extracted into ui/MarkerIcons.kt. - DetectionService observes settings.overlayEnabled in beginScanning and toggles the overlay; endScanning hides it.
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@@ -12,8 +12,8 @@ android {
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applicationId = "org.soulstone.overwatch"
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minSdk = 26
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targetSdk = 35
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versionCode = 11
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versionName = "0.2.2"
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versionCode = 12
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versionName = "0.3.0"
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}
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buildTypes {
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