v0.2.2 — live proximity refresh + map dot markers + COMMERCIAL row fit
- Map markers: replace osmdroid's default teardrop pin (which reads as a 'click me' affordance the map doesn't actually offer) with simple red dots for ALPRs, matching the blue user-position dot. Drawables share a single dotDrawable() helper. - Live re-eval on proximity slider change. Bug: moving the DeFlock or Citizen distance slider while scanning updated the map's visible radius but didn't trigger a re-evaluation of which detections fire, so events outside a tightened radius lingered until restart and events inside a widened radius wouldn't appear until the next fix/poll cycle. Fix: add DetectionStore.clearSource(), add refresh() to DeflockScanner + CitizenScanner that clear the source and re-emit against cached state, observe the proximity StateFlows in DetectionService (drop initial replay so we don't redundantly clear+re-emit on first scan start). - COMMERCIAL row label was clipping under the Switch. Shorten to 'COMMERCIAL • Nest, Ring, Echo' (drop 'devices') and give every SourceToggle's Text Modifier.weight(1f) so labels wrap gracefully on narrow displays instead of getting truncated.
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@@ -12,8 +12,8 @@ android {
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applicationId = "org.soulstone.overwatch"
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minSdk = 26
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targetSdk = 35
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versionCode = 10
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versionName = "0.2.1"
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versionCode = 11
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versionName = "0.2.2"
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}
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buildTypes {
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